Intro
The 3 Kicks and 1 Knee are:
Twisting Kick (Cam Kiu 2nd Section)
Straight Kick (Cam Kiu 3rd Section)
Stamp (Cam Kiu 3rd Section)
Knee (Cam Kiu 3rd Section)
Reasons to Kick or Knee in Wing Chun:
Opponent is outside of Siu Nim Tao range (too far you kick, too near you knee)
There is a 2nd opponent
Opponent has a knife
1 – Twisting kick

Possible striking points (viewed from above):

Notes:
Kick with front or back foot – back foot has more power but front foot is more direct
Striking height is anywhere between the knee and the head
Use heel or ball of the foot
Foot is always rising from the ground
Good against a 2nd opponent as can be applied to the side
You twist so that:
Your foot gains more momentum by going a longer route
Can jar their knee by coming in from the side
Go round their arms if aiming for the head
2 – Straight kick

Possible striking points (viewed from above):

Notes:
Kick with front or back foot – back foot has more power but front foot is more direct
Striking height is anywhere between the shin and the chin
Use heel, ball of the foot or ‘laces’ (groin only)
Foot is always rising from the ground
Ideally you kick in the direction your pelvis is facing – otherwise it’s difficult to get power
Good against someone with a knife as it has the most distance out of all the kicks
3 – Stamp

Possible striking points (viewed from above):

Notes:
Front or back foot – back foot has more power but front foot is more direct
Striking height is anywhere between the shin and the belly
Use heel or midpoint of the foot
Point toe upwards as you strike to expose the heel more
Foot goes up (to load the stamp) then down (to strike)
You sacrifice efficiency (foot going up then down) for more power
Good against an opponent behind you as it is the only kick that can go backwards
1 – knee

Possible striking points (viewed from above):

Notes:
Front or back knee – back knee has more power but front knee is more direct
Striking height is anywhere from the groin to the belly
Help the knee go forward by pointing the toe downwards as you strike
Combine with a clinch round their neck (e.g. double Tik Sau)
Good against someone trying to grapple you
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